var _vec3f = require('core/glm.js').vec3f;
var _Local = require('global/local.js');

exports.recordCell = new _vec3f(70, 70, 0);
exports.recordSlot = new _vec3f(80, 78, 0);

exports.cellSize = new _vec3f(90, 95, 0);
exports.slotSize = new _vec3f(96, 98, 0);

exports.columns = 4;
exports.rows = 4;
exports.areaSize = new _vec3f(exports.columns, exports.rows);
exports.areaSize.mul(exports.slotSize);

exports.RELEASE_ID = '__release';

// share data cross module
exports.getLocal = function () {
    return new _Local('scene.game');
}
